N°003·Orchestral Hall Reverb

STAGE/X

A concert hall, on demand. A dense FDN engine built for orchestral and film scores, and a scroll tour through the real prototype, one scroll below.

€149
Scroll
FDN
Reverb engine
0bit
Processing
Tail, if you ask for it
0ms
Added latency
01, The problem

Every library.
A different room.

Spitfire was recorded at AIR Lyndhurst, long, lush, cathedral-like. Vienna Symphonic at the Synchron Stage, drier, controlled, precise. Cinematic Studios at Sofia, different again.

01, The problem

The rooms
fight each other.

Combine them in one composition and it sounds disjointed. The room signatures clash, and no amount of standard reverb fixes this. No plugin was built to. Until now.

02, Step 1 + 2

De-reverb.
Re-room.

First, STAGE/X reduces each library's native room signature with spectral subtraction. Then it applies the target hall, five world-class rooms, physically modeled.

03, Step 3

Every instrument in
its proper seat.

Position each instrument on stage, section-aware, in American or German layout. V1 left, brass back-right, choir behind. The plugin knows where an orchestra sits.

04, The result

One coherent
orchestra.

Instead of disjointed sample blocks: a unified recording in a single hall. The problem every working composer faces, solved in one insert.

How it works

[ THREE MOVES ]
01
Enter

Pick a room with a passport.

Teldex, AIR Lyndhurst, Vienna Synchron, Sony Pictures, Abbey Road, measured RT60s, measured dimensions, no folklore. You don't choose a reverb preset; you choose which building you're standing in.

02
Seat

Place the orchestra.

Drag sections across a true-to-scale stage. Distance becomes pre-delay, position becomes early reflections, depth you can point at, not a knob labelled "depth".

03
Shape

Tune the walls.

De-reverb the source, dial the RT60, bend the decay per band with multiband damping. The hall obeys, and tells you exactly what it's doing while it does.

Real rooms

Measured, not imagined.

Five scoring stages with real RT60s and real dimensions feed a dense FDN core, the room is data, not adjectives. Seat the band American or German, render to anything from stereo to 7.1.4; the hall stays the same hall.

5 VenuesFDN CoreAmerican + German Seating7.1.4
Live, Wavefronts

Signal path

From dry to drenched, in order.

De-reverb first, because the engine needs to know how wet your material arrives. The FDN room second, where distance and seating do the acoustics. Damping EQ last, bending the decay per band. Every stage measurable, nothing folded into a mystery knob.

IN DE-REVERB FDN ROOM DAMPING EQ OUT 7.1.4

00, Live

This is the real STAGE/X.

Not a render, not a mockup, the actual prototype, running live in your browser. Keep scrolling and we'll walk you through the hall, one section at a time.

01, Venues

Five rooms with a passport.

Teldex, AIR Lyndhurst, Vienna Synchron, Sony Pictures, Abbey Road, real RT60s, real hall dimensions, one click apart. Pick the room before you argue about the reverb.

02, The Stage

Seat the orchestra.

Place sections and single instruments freely on a true-to-scale stage, distance becomes pre-delay, position becomes early reflections. American or German seating, your call.

03, Sections

From strings to soloist.

Pick a section, set its source profile, from studio dry to thoroughly drenched. The plugin knows how wet your material arrives, and treats it accordingly.

04, Engine

The room, parameterised.

De-reverb the source, dial the RT60, shape multiband damping with its own decay curve. Source EQ pre or post, modulation, room resonances, the physics, exposed.

05, Outputs

Stereo to Atmos.

2.0, 5.1, 7.1 or 7.1.4 with heights, the stage scales with the format. The hall stays the same hall, however many speakers you point at it.

Signature features

[ EIGHT ]
01
Multi-source
Up to six sources in one instance, each with its own colour, its own position on stage and its own full parameter set. Six libraries, one hall.
02
Section-aware
Six orchestral sections with sub-instruments: Strings from V1 to Bass, Brass, Winds, Percussion, Choir and Soloist. The plugin thinks in seating plans, not channels.
03
American / German layout
V1 and V2 together on the left, or V2 facing V1 across the stage, both classic seatings, one switch. The formation changes; the hall stays the same hall.
04
Three views
Top-Down for the seating, Depth for the distances, Impulse with RT60 markers for the decay. Three ways to look at the same room, pick the one your problem needs.
05
Source EQ pre + post
Three bands before the hall and three bands after it, per source. Shape what the room hears, then shape what the room returns.
06
Multi-band damping
Low, mid and high decay shaped separately, just like a real hall, where the highs die first and the lows linger. The tail bends per band, not as one block.
07
Room character
Four resonant frequencies per hall, Teldex rings at 85, 240, 620 and 1400 Hz. The small imperfections that make a room sound like a place, not a plugin.
08
Surround / Atmos
Stereo, 5.1, 7.1 and 7.1.4, every source routed natively into the format, heights included. The stage scales with the speaker count; the orchestra keeps its seats.

Real workflows

[ USE CASES ]
01
Film score mockup
Sony Pictures, American layout, wide spread, the classic formation. Three libraries land on one scoring stage, and the mockup stops sounding like a mockup.
02
Classical recording
Vienna Synchron, German layout, V2 facing V1 across the stage, tight control, short tail, every desk audible. The seating does what panning never could.
03
Atmos game score
AIR Lyndhurst in 7.1.4, epic depth, the heights carrying the tail. The hall wraps around the listener instead of sitting behind the speakers.
"I've been working with three different orchestral libraries for years. Combining them always sounds wrong. STAGE/X is the first tool actually built to solve this."
— Film Composer · Los Angeles

Beta voices

[ FIELD REPORTS ]
“My strings finally sound like they're sitting in a room instead of floating next to one. I don't know how else to put it.”
Elias V.Film Composer · Wien
BETA 008
“I moved the horns two meters back and it fixed something I'd been fighting with EQ for a week.”
Tom B.Scoring Mixer · Los Angeles
BETA 019
“Loaded Teldex, picked German seating, sent the mockup. Nobody asked whether it was real.”
Hana S.Orchestrator · Praha
BETA 004

Specifications

On paper.

TypeAlgorithmic hall reverb, FDN core
Designed forOrchestral and cinematic material, sections and soloists
ShapingPre-delay, size, damping, early/late balance, stage depth
CharacterDense modulated diffusion, no metallic ringing
Engine64-bit float, zero added latency
InterfaceResizable vector UI, branded preset system
SystemWindows 10/11, 64-bit. macOS in development.
LicenceOne-time purchase. Lifetime updates. No iLok, no dongle, no drama.

Get it

EUR149
  • VST3 + Standalone, Windows 10/11
  • Lifetime updates included
  • 14-day no-questions refund

N°003, the room the suite performs in. Also included in The Suite for €499.

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