N°003·Orchestral Hall Reverb
STAGE/X
Every library.
A different room.
Spitfire was recorded at AIR Lyndhurst, long, lush, cathedral-like. Vienna Symphonic at the Synchron Stage, drier, controlled, precise. Cinematic Studios at Sofia, different again.
The rooms
fight each other.
Combine them in one composition and it sounds disjointed. The room signatures clash, and no amount of standard reverb fixes this. No plugin was built to. Until now.
De-reverb.
Re-room.
First, STAGE/X reduces each library's native room signature with spectral subtraction. Then it applies the target hall, five world-class rooms, physically modeled.
Every instrument in
its proper seat.
Position each instrument on stage, section-aware, in American or German layout. V1 left, brass back-right, choir behind. The plugin knows where an orchestra sits.
One coherent
orchestra.
Instead of disjointed sample blocks: a unified recording in a single hall. The problem every working composer faces, solved in one insert.
How it works
[ THREE MOVES ]Pick a room with a passport.
Teldex, AIR Lyndhurst, Vienna Synchron, Sony Pictures, Abbey Road, measured RT60s, measured dimensions, no folklore. You don't choose a reverb preset; you choose which building you're standing in.
Place the orchestra.
Drag sections across a true-to-scale stage. Distance becomes pre-delay, position becomes early reflections, depth you can point at, not a knob labelled "depth".
Tune the walls.
De-reverb the source, dial the RT60, bend the decay per band with multiband damping. The hall obeys, and tells you exactly what it's doing while it does.
Real rooms
Measured, not imagined.
Five scoring stages with real RT60s and real dimensions feed a dense FDN core, the room is data, not adjectives. Seat the band American or German, render to anything from stereo to 7.1.4; the hall stays the same hall.
Signal path
From dry to drenched, in order.
De-reverb first, because the engine needs to know how wet your material arrives. The FDN room second, where distance and seating do the acoustics. Damping EQ last, bending the decay per band. Every stage measurable, nothing folded into a mystery knob.
00, Live
This is the real STAGE/X.
Not a render, not a mockup, the actual prototype, running live in your browser. Keep scrolling and we'll walk you through the hall, one section at a time.
01, Venues
Five rooms with a passport.
Teldex, AIR Lyndhurst, Vienna Synchron, Sony Pictures, Abbey Road, real RT60s, real hall dimensions, one click apart. Pick the room before you argue about the reverb.
02, The Stage
Seat the orchestra.
Place sections and single instruments freely on a true-to-scale stage, distance becomes pre-delay, position becomes early reflections. American or German seating, your call.
03, Sections
From strings to soloist.
Pick a section, set its source profile, from studio dry to thoroughly drenched. The plugin knows how wet your material arrives, and treats it accordingly.
04, Engine
The room, parameterised.
De-reverb the source, dial the RT60, shape multiband damping with its own decay curve. Source EQ pre or post, modulation, room resonances, the physics, exposed.
05, Outputs
Stereo to Atmos.
2.0, 5.1, 7.1 or 7.1.4 with heights, the stage scales with the format. The hall stays the same hall, however many speakers you point at it.
Signature features
[ EIGHT ]Real workflows
[ USE CASES ]"I've been working with three different orchestral libraries for years. Combining them always sounds wrong. STAGE/X is the first tool actually built to solve this."— Film Composer · Los Angeles
Beta voices
[ FIELD REPORTS ]“My strings finally sound like they're sitting in a room instead of floating next to one. I don't know how else to put it.”
“I moved the horns two meters back and it fixed something I'd been fighting with EQ for a week.”
“Loaded Teldex, picked German seating, sent the mockup. Nobody asked whether it was real.”
Specifications
On paper.
| Type | Algorithmic hall reverb, FDN core |
|---|---|
| Designed for | Orchestral and cinematic material, sections and soloists |
| Shaping | Pre-delay, size, damping, early/late balance, stage depth |
| Character | Dense modulated diffusion, no metallic ringing |
| Engine | 64-bit float, zero added latency |
| Interface | Resizable vector UI, branded preset system |
| System | Windows 10/11, 64-bit. macOS in development. |
| Licence | One-time purchase. Lifetime updates. No iLok, no dongle, no drama. |
Get it
- VST3 + Standalone, Windows 10/11
- Lifetime updates included
- 14-day no-questions refund
N°003, the room the suite performs in. Also included in The Suite for €499.