N°001·Spectral Painting Equalizer

EQ/X

The surgical standard. Paint your curve over a live spectrum, and meet the real prototype one scroll below.

€79
Scroll
0bands
Max resolution
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Analog characters
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Modes, paint · match · tonal · surgical
M/S
Mid/Side processing
01, The problem

Every move.
A menu.

Classic EQs make you think in band numbers, filter types and Q values before you've heard a single change. Twelve clicks for one decision.

01, The problem

You mix with
your eyes closed.

The curve on screen is an idealized diagram, not what the filter is doing to your actual spectrum, right now, on this material.

02, The idea

Draw.
Don't dial.

EQ/X turns the spectrum into a canvas. You paint the curve you want to hear, points, strokes, erases, and the engine distributes the bands.

03, The engine

The math follows
your hand.

Up to 64 bands, asymmetric Q, per-band dynamics, assigned automatically, rendered honestly over the live spectrum. What you see is the filter.

04, The result

EQ at the
speed of taste.

From hearing a problem to fixing it: one gesture. The interface disappears, the decision remains.

How it works

[ THREE MOVES ]
01
Draw

Paint the curve.

Click for points, drag for freehand strokes, bands appear where your hand goes, directly on the live spectrum. Scroll to tighten Q, drag the HP/LP flags along the top.

02
Choose

Pick a temperament.

CLEAN, VINTAGE, API, NEVE or CONSOLE, five analog characters that change how the same curve bends, glows and saturates. One click, different studio.

03
Trust

Read the truth.

The spectrum under your curve is live, the correlation meter never sleeps, and the curve you see is exactly the filter you get. No flattery, no fog.

Spectral painting

An EQ you draw, not dial.

Up to 64 bands with asymmetric Q, bell-to-notch morphing and per-band spectral dynamics, placed by hand, not by menu. Mid/Side splits the canvas in two; PAINT, MATCH, TONAL and SURGICAL change what your strokes mean.

64 BandsM/SPer-Band DYNMatch EQ
Live, Curve Engine

Signal path

Short path. Honest math.

Four stages, nothing hidden: filters first, the 64-band engine second, character colour last. Choose minimum, linear or natural phase per project, the path stays the same, the math tells you what it costs.

IN HP / LP 64-BAND ENGINE CHARACTER OUT

00, Live

This is the real EQ/X.

Not a render, not a mockup, the actual prototype, running in your browser right now. Keep scrolling and we'll walk you through it, piece by piece.

01, The canvas

Draw your EQ like a sketch.

Click for points, drag to paint whole curves, scroll for Q. The live spectrum sits underneath, HP/LP markers drag along the top, what you see is exactly what the math does.

02, Character

Five analog temperaments.

CLEAN, VINTAGE, API, NEVE, CONSOLE, curve behaviour and saturation colour of five console legacies, one click apart. The same move sounds different in each.

03, Modes

Paint. Match. Map. Operate.

PAINT draws freehand, MATCH chases a reference curve, TONAL balances on a 2D map, SURGICAL hunts resonances with narrow Q and problem-frequency hints.

04, Bands

Every band, fully dressed.

The sidebar lists every active band with its own gain and asymmetric-Q sliders, filter type, spectral dynamics, solo and bypass. Collapse it when you just want the picture.

05, Engine

Resolution to taste.

8 to 64 bands, smoothing, output gain, minimum/linear/natural phase and a quality dial from ECO to STUDIO, the engine room, one rail to the right.

Signature features

[ EIGHT ]
01
Spectral painting
Point, Draw and Erase directly on the live spectrum. Click for single bands, drag for whole curves, scroll for Q, the canvas is the interface.
02
64-band engine
From broad 8-band strokes to 64-band precision. Resolution is a slider, not a product tier, and the engine redistributes your curve seamlessly.
03
Five characters
CLEAN, VINTAGE, API, NEVE, CONSOLE. Curve behaviour and saturation colour of five console legacies, the same stroke sounds different in each.
04
Match EQ
Load a reference track and EQ/X computes the difference curve to your material, then lets you apply it at any strength, as editable bands.
05
Tonal 2D map
TONAL mode condenses the whole balance into a two-dimensional field, warm/bright on one axis, tight/open on the other. One drag, whole-mix decisions.
06
Surgical mode
Narrow-Q resonance hunting with problem-frequency hints. The spectrum analyser flags ringing candidates; two clicks remove them.
07
Per-band dynamics
Every band can compress or expand its own range, threshold, ratio, attack, release per band. De-essing, de-mudding and taming, inside the EQ.
08
M/S + phase modes
Separate curves for Mid and Side, plus minimum, linear and natural phase per project. Mastering-grade processing in the same painted workflow.

Real workflows

[ USE CASES ]
01
Vocal surgery
SURGICAL mode, narrow Q. Hunt the 2–4 kHz resonances, add per-band dynamics on the sibilance band, a de-esser and a problem-solver in one insert.
02
Mix-bus tone
Broad strokes in PAINT mode, NEVE character, gentle tilt. Two minutes to a master-bus curve that would take twenty band-by-band.
03
Mastering match
MATCH against the client's reference, apply at 60%, switch to M/S and pull the low mids out of the sides only. Linear phase, no smearing.
"I've spent twenty years clicking through band menus. Drawing the curve directly is how it always should have worked."
— Mixing Engineer · Berlin

Beta voices

[ FIELD REPORTS ]
“I'll be honest, I bought it because it looks cool. Three weeks in and I haven't opened my old EQ once.”
Lena M.Mixing Engineer · Berlin
BETA 003
“There's been a ring around 2k in my mixes for years. SURGICAL found it in about ten seconds. I was almost annoyed.”
Tobias R.Mastering · Hamburg
BETA 011
“I showed it to my intern and she just got it. No manual, no questions. That basically never happens.”
June K.Producer · London
BETA 027

Specifications

On paper.

TypeSpectral painting equalizer with live FFT spectrum
Bands8–64 freely drawable bands, bell, shelves, notch, asymmetric Q
ModesPaint, Match (reference), Tonal (2D map), Surgical
CharacterClean, Vintage, API, Neve, Console, analog curve & colour models
DynamicsPer-band spectral dynamics with threshold, ratio, attack/release
StereoStereo, L/R and full Mid/Side processing with separate curves
SystemVST3 + Standalone, Windows 10/11, 64-bit. macOS in development.
LicenceOne-time purchase. Lifetime updates. No iLok, no dongle, no drama.

Get it

EUR79
  • VST3 + Standalone, Windows 10/11
  • Lifetime updates included
  • 14-day no-questions refund

N°001, where the suite began. Also included in The Suite for €499.

Next instrumentN°002
COMP/X
Multi-topology compressor, four circuits, one philosophy.